Дипломная работа: Разработка медицинского программного обеспечения на основе технологий виртуальной реальности для пациентов с функциональным головокружением

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5. Staab, J. P., (2000). «Diagnosis and treatment of psychologic symptoms and psychiatric disorders in patients with dizziness and imbalance. Rochester : Otolaryngol. Clin. North Am»

6. Balaban, C., Furman, J., Staab, J., (2013). «Threat Assessment and Locomotion: Clinical Applications of an Integrated Model of Anxiety and Postural Control. Rochester: Seminars in Neurology»

7. Edelman, S., Mahoney, A. E. J., Cremer, P. D., (2012). «Cognitive behavior therapy for chronic subjective dizziness: a randomized, controlled trial. New York: American Journal of Otolaryngology»

8. Staab, J. P., (2006). «Chronic dizziness: The interface between psychiatry and neurootology. Rochester: Current Opinion in Neurology»

Приложение

Внутренний скрипт движения воды

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Water_Moving_Back : MonoBehaviour {

// Use this for initialization

void Start () {

}

IEnumerator Water()

{

for (int i = 0; i<1000; i++)

{

transform.Translate(Vector3.forward/100);

yield return new WaitForSeconds(1);

transform.Translate(Vector3.back/100);

}

}

// Update is called once per frame

void Update () {

StartCoroutine(Water());

}

}

Внешний скрипт движения воды

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Water_Returning : MonoBehaviour {

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

if (transform.position.z > 350)

{

transform.Translate(Vector3.down*360);

}

}

}

Движение лодки (включая качку)

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class Boat_Move : MonoBehaviour {

public int time_spent;

// Use this for initialization

void Start () {

time_spent = 0;

}

// Update is called once per frame

void Update () {

int speed = MenuButtons.Params.speed;

int speed_water = MenuButtons.Params.speed_water;

int power_water = MenuButtons.Params.power_water;

time_spent++;

if (time_spent == 180*power_water + 1)

{

time_spent = 0;

}

if ((time_spent < 40*power_water + 1) || (time_spent > 140*power_water))

{

//transform.Rotate(Vector3.left/100);

transform.Rotate(Vector3.forward/500*speed_water);

}

if ((time_spent > 50*power_water) && (time_spent < 150*power_water + 1))

{

//transform.Rotate(Vector3.right/100);

transform.Rotate(Vector3.back/500*speed_water);

}

/*if ((time_spent < 51) || ((time_spent > 150) && (time_spent < 201)))

{

//transform.Rotate(Vector3.left/100);

transform.Rotate(Vector3.forward/100);

}

if (((time_spent > 75) && (time_spent < 126)) || ((time_spent > 225) && (time_spent < 276)))

{

//transform.Rotate(Vector3.right/100);

transform.Rotate(Vector3.back/100);

}*/

string control_type = "manual";

//Options - 'manual', 'operator', 'player'

if (control_type == "manual")

{

if (Input.GetKey(KeyCode.W))

{

transform.Translate(Vector3.forward/50*speed);

}

if (Input.GetKey(KeyCode.S))

{

transform.Translate(Vector3.back/500*speed);

}

if (Input.GetKey(KeyCode.A))

{

transform.Rotate(Vector3.down/100*speed);

}

if (Input.GetKey(KeyCode.D))

{

transform.Rotate(Vector3.up/100*speed);

}

}

}

}

Работа с внешним интерфейсом (кнопки)

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.SceneManagement;

public class MenuButtons : MonoBehaviour {

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

}

public static class Params

{

public static int speed = 5;

public static int speed_water = 5;

public static int power_water = 5;

}

public void PlayPressed()

{

SceneManager.LoadScene("Boat");

}

public void SpeedPlusPressed()

{

Params.speed++;

}

public void SpeedMinusPressed()

{

if (Params.speed>0) Params.speed--;

}

public void SpeedWaterPlusPressed()

{

Params.speed_water++;

}

public void SpeedWaterMinusPressed()

{

if (Params.speed_water>0) Params.speed_water--;

}

public void PowerWaterPlusPressed()

{

if (Params.power_water<20) Params.power_water++;

}

public void PowerWaterMinusPressed()

{

if (Params.power_water>0) Params.power_water--;

}

}

Работа с внешним интерфейсом (текст)

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

public class Speed_Value : MonoBehaviour {

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

GetComponent<Text>().text = MenuButtons.Params.speed.ToString() + " км/ч";

}

}

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

public class Speed_Water : MonoBehaviour {

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

GetComponent<Text>().text = MenuButtons.Params.speed_water.ToString() + " м/с";

}

}

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

public class Power_Water : MonoBehaviour {

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update () {

GetComponent<Text>().text = (20-MenuButtons.Params.power_water).ToString();

}

}

Источник: https://otherreferats.allbest.ru/download/1178931/